![]() Or they could be oblivious about settings up their pc. That is because the person with the lowest amount of fps, simply haven't turned off some of the cores on their Qaudcore-processors, it was completely fucked at the Gldscr-engine at the time. You will see various persons with nearly same setup, post test which sometimes varies 400 fps. Some people have written their system in topic, but most them listed in their profil, many have changed specs since though: See these threads on the danish community site where people have listed their tests. Ive also found out that running Windows XP gives you most fps of the OS's. I would also like to say, that i have managed a few pro-teams here in Denmark, so i know what im talking about. But the game-mechanic makes it do otherwise somehow. I know it doesn't make sense, because we set the fps limit too 100fps. Remember i said nothing about him being able to run 100 fps at 100hz better with 640'680, i just said what he should do it to gain maximum performance. ![]() The most notable moment that is embedded in the memories of every R6S community member is the Beaulo peak. Crazy fast inhumane flicks were a guarantee while watching him. Another pro player that needs no introduction if you’re a Rainbow Six Siege fan. And the fps will drop a bit, when you go higher up in resolution. Resolution: 1920×1080 Refresh Rate: 240Hz Aspect Ratio: 16:9 Field of View: 90 Beaulo. It will most likely be 1200+ fps on the i7 setup and 400-500 on the P4 in the same resolution. "timedemo m" five times and see your fps. The most common demo for benchmarktesting in CS 1.6 is called m, run it through the console. But i bet a i7 gives you better recoil, than a P4 2.6 GHZ, due to fps gain. I agree that many computers today can run it as max refresh rate. What I remember of the article is that it was on a website with a black background with many red features (perhaps white or red text?). The basic premise was this:ġ) Bullet spread/registration is directly affected by resolution in GoldSrc (the engine that Hl1/1.6 uses)Ģ) This has the odd effect, for example, of making shotguns more accurate at range at 640x480 than at 1600x1200. Now, if anyone could find me the article I'm talking about, I'll forever be indebted. Some awpers use 1024+ because of the higher level of detail, however. In today's video, I’m going to try Different Pro Players Stretch. People have historically used 640x480 and 800圆00 for refresh rate reasons, but I remember reading an article 3-4 years ago that explained why it actually gave you an advantage to use 640x480. Best Pro Players Stretch Resolutions In Fortnite Aubrisk 10.2K subscribers Subscribe 9K views 1 year ago Yo Aubrisk here. However, there is an argument for using as low a resolution as possible in 1.6 because of the way bullet registration works on GoldSrc. In CS 1.6, 4:3 have an advantage over 16:9 and 16:10 because the FoV is simulated for widescreens (basically the top and bottom of the screen is chopped off), but nobody uses widescreen in 1.6 anyway so it's pointless. For CS:S and CS:GO, resolution really doesn't make a difference, but widescreen gives you a bit of an advantage due to FoV.
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